Drop the blocks like in Tetris, but remember not to block the path to the landing pad. After few blocks you'll need to land the spaceship like in lunar lander, you'll have to avoid tetris blocks you previously placed. Landing on the pad removes a row. 

High score is equivalent to max height of flight. 

You don't lose by overfilling, only by crashing or blocking path to landing site. 

You can do tetris( filling row anddeleting it) but it's dangerous since you can easily block path to site, and point reward is small. 

I've made this game in one day only, since during the weekend I was working on different idea that didn't work out(it was supposed to be RTS with landing, only some placeholder sprites remain in this version)

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